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Valid parameters for a waterLevel object are:
 
Valid parameters for a waterLevel object are:
{|{{Prettytable}}
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*name : the name of the water level, generally unused.
|-
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*height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
| {{Hl3}} |'''Parameter'''
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*materials : the water object will take any valid [[Material]]s parameter and use them to override it's default look.
| {{Hl3}} |'''Description'''
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|-
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| '''name''' || the name of the water level, generally unused.
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|-
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| '''height''' || the value in world units of the water. Values less then 0 turn the water off. No water is the default.
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|-
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| '''materials''' || the water object will take any valid [[Material]]s parameter and use them to override it's default look.
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|}
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The waterLevel object can only be specified once in a map.
 
The waterLevel object can only be specified once in a map.
  
 
==Appearance==
 
==Appearance==
The default texture used for water is a lighter version of the [[Pyramid|pyramid]] texture.  The water created with the water level will cover the entire world boundary.
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The water created with the water level is light blue in color by default and will cover the entire world boundary.
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==History==
 
==History==
 
The options object was added in [[BZFlag 2.0.0|v2.0.0]].
 
The options object was added in [[BZFlag 2.0.0|v2.0.0]].

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