Difference between revisions of "WaterLevel"

From BZFlagWiki
Jump to: navigation, search
(added wiki table)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
[[image:Box_water.jpg|frame|right|Example of a map with waterLevel set]]
 
A waterLevel object is a [[BZW]] map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.
 
A waterLevel object is a [[BZW]] map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.
  
Line 11: Line 12:
 
|}
 
|}
 
Valid parameters for a waterLevel object are:
 
Valid parameters for a waterLevel object are:
*name : the name of the water level, generally unused.
+
{|{{Prettytable}}
*height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
+
|-
*materials : the water object will take any valid [[Material]]s parameter and use them to override it's default look.
+
| {{Hl3}} |'''Parameter'''
 
+
| {{Hl3}} |'''Description'''
 +
|-
 +
| '''name''' || the name of the water level, generally unused.
 +
|-
 +
| '''height''' || the value in world units of the water. Values less then 0 turn the water off. No water is the default.
 +
|-
 +
| '''materials''' || the water object will take any valid [[Material]]s parameter and use them to override it's default look.
 +
|}
 
The waterLevel object can only be specified once in a map.
 
The waterLevel object can only be specified once in a map.
  
 
==Appearance==
 
==Appearance==
The water created with the water level is light blue in color by default and will cover the entire world boundary.
+
The default texture used for water is a lighter version of the [[Pyramid|pyramid]] texture.  The water created with the water level will cover the entire world boundary.
[[image:Box_water.jpg]]
+
 
+
 
==History==
 
==History==
 
The options object was added in [[BZFlag 2.0.0|v2.0.0]].
 
The options object was added in [[BZFlag 2.0.0|v2.0.0]].

Latest revision as of 21:56, 1 December 2016

Example of a map with waterLevel set

A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.

Code[edit]

The code for a waterLevel object is as follows

waterLevel
 name example_waterlevel
 height -1.0
end

Valid parameters for a waterLevel object are:

Parameter Description
name the name of the water level, generally unused.
height the value in world units of the water. Values less then 0 turn the water off. No water is the default.
materials the water object will take any valid Materials parameter and use them to override it's default look.

The waterLevel object can only be specified once in a map.

Appearance[edit]

The default texture used for water is a lighter version of the pyramid texture. The water created with the water level will cover the entire world boundary.

History[edit]

The options object was added in v2.0.0.

Editor Support[edit]

The waterLevel object is only fully supported by the BZWTools blender plug-in.