This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "WaterLevel"
From BZFlagWiki
(added wiki table) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | [[image:Box_water.jpg|frame|right]] | + | [[image:Box_water.jpg|frame|right|Example of a map with waterLevel set]] |
A waterLevel object is a [[BZW]] map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it. | A waterLevel object is a [[BZW]] map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it. | ||
Line 12: | Line 12: | ||
|} | |} | ||
Valid parameters for a waterLevel object are: | Valid parameters for a waterLevel object are: | ||
− | + | {|{{Prettytable}} | |
− | + | |- | |
− | + | | {{Hl3}} |'''Parameter''' | |
− | + | | {{Hl3}} |'''Description''' | |
+ | |- | ||
+ | | '''name''' || the name of the water level, generally unused. | ||
+ | |- | ||
+ | | '''height''' || the value in world units of the water. Values less then 0 turn the water off. No water is the default. | ||
+ | |- | ||
+ | | '''materials''' || the water object will take any valid [[Material]]s parameter and use them to override it's default look. | ||
+ | |} | ||
The waterLevel object can only be specified once in a map. | The waterLevel object can only be specified once in a map. | ||
==Appearance== | ==Appearance== | ||
− | The water created with the water level | + | The default texture used for water is a lighter version of the [[Pyramid|pyramid]] texture. The water created with the water level will cover the entire world boundary. |
− | + | ||
==History== | ==History== | ||
The options object was added in [[BZFlag 2.0.0|v2.0.0]]. | The options object was added in [[BZFlag 2.0.0|v2.0.0]]. |
Latest revision as of 21:56, 1 December 2016
A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.
Contents
Code[edit]
The code for a waterLevel object is as follows
waterLevel name example_waterlevel height -1.0 end |
Valid parameters for a waterLevel object are:
Parameter | Description |
name | the name of the water level, generally unused. |
height | the value in world units of the water. Values less then 0 turn the water off. No water is the default. |
materials | the water object will take any valid Materials parameter and use them to override it's default look. |
The waterLevel object can only be specified once in a map.
Appearance[edit]
The default texture used for water is a lighter version of the pyramid texture. The water created with the water level will cover the entire world boundary.
History[edit]
The options object was added in v2.0.0.
Editor Support[edit]
The waterLevel object is only fully supported by the BZWTools blender plug-in.