Difference between revisions of "WaterLevel"

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m (Category:Map_making to Category:Map Making)
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*name : the name of the water level, generally unused.
 
*name : the name of the water level, generally unused.
 
*height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
 
*height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
*materials : the water object will take any valid [[Materials]] parameter and use them to override it's default look.
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*materials : the water object will take any valid [[Material]]s parameter and use them to override it's default look.
  
 
The waterLevel object can only be specified once in a map.
 
The waterLevel object can only be specified once in a map.
  
 
==Appearance==
 
==Appearance==
The water created with the water level is light blue in color by default and will cover the entire world boundry.
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The water created with the water level is light blue in color by default and will cover the entire world boundary.
 
[[image:Box_water.jpg]]
 
[[image:Box_water.jpg]]
  
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==Editor Support==
 
==Editor Support==
The options object is only fully supported by the [[BZWTools]] blender plug-in.
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The WaterLevel object is only fully supported by the [[BZWTools]] blender plug-in.
  
 
[[Category:Map Making]]
 
[[Category:Map Making]]
 
[[Category:Map Objects]]
 
[[Category:Map Objects]]

Revision as of 23:19, 12 March 2007

A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.

Code

The code for a waterLevel object is as follows

waterLevel
 name example_waterlevel
 height -1.0
end

Valid parameters for a waterLevel object are:

  • name : the name of the water level, generally unused.
  • height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
  • materials : the water object will take any valid Materials parameter and use them to override it's default look.

The waterLevel object can only be specified once in a map.

Appearance

The water created with the water level is light blue in color by default and will cover the entire world boundary. Box water.jpg

History

The options object was added in v2.0.0.

Editor Support

The WaterLevel object is only fully supported by the BZWTools blender plug-in.