Difference between revisions of "WaterLevel"

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(New page: A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it. ==Code== The code for a wate...)
 
m (Category:Map_making to Category:Map Making)
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==Code==
 
==Code==
 
The code for a waterLevel object is as follows
 
The code for a waterLevel object is as follows
 
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{|
 +
|
 
  waterLevel
 
  waterLevel
 
   name example_waterlevel
 
   name example_waterlevel
 
   height -1.0
 
   height -1.0
 
  end
 
  end
 
+
|}
 
Valid parameters for a waterLevel object are:
 
Valid parameters for a waterLevel object are:
 
*name : the name of the water level, generally unused.
 
*name : the name of the water level, generally unused.
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The options object is only fully supported by the [[BZWTools]] blender plug-in.
 
The options object is only fully supported by the [[BZWTools]] blender plug-in.
  
[[Category:Map_making]]
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[[Category:Map Making]]
[[Category:Map_Objects]]
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[[Category:Map Objects]]

Revision as of 20:11, 11 March 2007

A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.

Code

The code for a waterLevel object is as follows

waterLevel
 name example_waterlevel
 height -1.0
end

Valid parameters for a waterLevel object are:

  • name : the name of the water level, generally unused.
  • height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
  • materials : the water object will take any valid Materials parameter and use them to override it's default look.

The waterLevel object can only be specified once in a map.

Appearance

The water created with the water level is light blue in color by default and will cover the entire world boundry. Box water.jpg

History

The options object was added in v2.0.0.

Editor Support

The options object is only fully supported by the BZWTools blender plug-in.