Difference between revisions of "WaterLevel"

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(Code: properties formatting)
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Valid parameters for a waterLevel object are:
 
Valid parameters for a waterLevel object are:
<properties>
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name=the name of the water level, generally unused.
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;name: the name of the water level, generally unused.
height=the value in world units of the water. Values less then 0 turn the water off. No water is the default.
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;height: the value in world units of the water. Values less then 0 turn the water off. No water is the default.
materials=the water object will take any valid [[Material]]s parameter and use them to override it's default look.
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;materials: the water object will take any valid [[Material]]s parameter and use them to override it's default look.
</properties>
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The waterLevel object can only be specified once in a map.
 
The waterLevel object can only be specified once in a map.

Revision as of 03:07, 28 July 2012

Example of a map with waterLevel set

A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.

Code

The code for a waterLevel object is as follows

waterLevel
 name example_waterlevel
 height -1.0
end

Valid parameters for a waterLevel object are:

name
the name of the water level, generally unused.
height
the value in world units of the water. Values less then 0 turn the water off. No water is the default.
materials
the water object will take any valid Materials parameter and use them to override it's default look.

The waterLevel object can only be specified once in a map.

Appearance

The default texture used for water is a lighter version of the pyramid texture. The water created with the water level will cover the entire world boundary.

History

The options object was added in v2.0.0.

Editor Support

The waterLevel object is only fully supported by the BZWTools blender plug-in.