A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.
The code for a waterLevel object is as follows
waterLevel name example_waterlevel height -1.0 end
Valid parameters for a waterLevel object are:
- name : the name of the water level, generally unused.
- height : the value in world units of the water. Values less then 0 turn the water off. No water is the default.
- materials : the water object will take any valid Materials parameter and use them to override it's default look.
The waterLevel object can only be specified once in a map.
The options object was added in v2.0.0.
The WaterLevel object is only fully supported by the BZWTools blender plug-in.