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WaterLevel
From BZFlagWiki
A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.
Contents
Code[edit]
The code for a waterLevel object is as follows
waterLevel name example_waterlevel height -1.0 end |
Valid parameters for a waterLevel object are:
Parameter | Description |
name | the name of the water level, generally unused. |
height | the value in world units of the water. Values less then 0 turn the water off. No water is the default. |
materials | the water object will take any valid Materials parameter and use them to override it's default look. |
The waterLevel object can only be specified once in a map.
Appearance[edit]
The default texture used for water is a lighter version of the pyramid texture. The water created with the water level will cover the entire world boundary.
History[edit]
The options object was added in v2.0.0.
Editor Support[edit]
The waterLevel object is only fully supported by the BZWTools blender plug-in.