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Editing Weapon (object)
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position 0.0 0.0 0.0 | position 0.0 0.0 0.0 | ||
rotation 0.0 | rotation 0.0 | ||
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tilt 0.0 | tilt 0.0 | ||
initdelay 10.0 | initdelay 10.0 | ||
delay 10.0 3.0 5.0 3.0 | delay 10.0 3.0 5.0 3.0 | ||
− | type | + | type V |
− | trigger | + | trigger flagcap |
− | eventteam | + | eventteam R |
end | end | ||
|} | |} | ||
Valid parameters for a weapon object are: | Valid parameters for a weapon object are: | ||
− | + | *'''name''' : the name of the weapon, generally unused. | |
− | + | *'''position ''' : the position in world units for the effect to begin at | |
− | + | *'''rotation ''' : the orientation in degrees for the effect to fire in. | |
− | + | *'''tilt ''' : the vertical tilt in degrees for the effect to fire in. | |
− | + | *'''initdelay ''' : the delay to wait after the server starts before the effect is triggered. | |
− | + | *'''delay ''' : a list of delays to loop through after the startup delay. | |
− | + | *'''type ''' : the [[FlagCode]] for the flag effect to use for the weapon. | |
− | + | *'''trigger ''' : if a delay is not used, when to trigger the flag, currently only flagcap is valid. | |
− | + | *'''eventteam ''' : the team to use when looking at flagcap weapons. | |
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The weapon object can be used as many times as desired on a map. | The weapon object can be used as many times as desired on a map. | ||
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==Appearance== | ==Appearance== | ||
− | The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players | + | The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players. |
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==History== | ==History== | ||
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==Editor Support== | ==Editor Support== | ||
The weapon object is only fully supported by the [[BZWTools]] blender plug-in. | The weapon object is only fully supported by the [[BZWTools]] blender plug-in. | ||
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[[Category:Map Making]] | [[Category:Map Making]] | ||
[[Category:Map Objects]] | [[Category:Map Objects]] |