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Editing Weapon (object)

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   initdelay 10.0
 
   initdelay 10.0
 
   delay 10.0 3.0 5.0 3.0
 
   delay 10.0 3.0 5.0 3.0
   type SW
+
   type V
   trigger oncap
+
   trigger flagcap
   eventteam 1
+
   eventteam R
 
  end
 
  end
 
|}
 
|}
 
Valid parameters for a weapon object are:
 
Valid parameters for a weapon object are:
{|{{Prettytable}}
+
*'''name''' : the name of the weapon, generally unused.
|-
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*'''position ''' : the position in world units for the effect to begin at
| {{Hl3}} |'''Parameter'''
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*'''rotation ''' : the orientation in degrees for the effect to fire in.
| {{Hl3}} |'''Description'''
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*'''color ''' : the color the weapon should be.
|-
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*'''tilt ''' : the vertical tilt in degrees for the effect to fire in.
| '''name''' || the name of the weapon, generally unused.
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*'''initdelay ''' : the delay to wait after the server starts before the effect is triggered.
|-
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*'''delay ''' : a list of delays to loop through after the startup delay.
| '''position''' || the position in world units for the effect to begin at.
+
*'''type ''' the [[FlagCode]] for the flag effect to use for the weapon.
|-
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*'''trigger ''' : if a delay is not used, when to trigger the flag, currently only flagcap is valid.
| '''rotation''' || the orientation in degrees for the effect to fire in.
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*'''eventteam ''' : the team to use when looking at flagcap weapons.
|-
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| '''color''' || the color the weapon should be. 0: rogue, 1: red, 2: green, 3: blue, 4: purple 5: observer, 6: rabbit - note there is no observer super bolt texture.
+
|-
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| '''tilt''' || the vertical tilt in degrees for the effect to fire in.
+
|-
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| '''initdelay''' || the delay to wait after the server starts before the effect is triggered.
+
|-
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| '''delay''' || a list of delays to loop through after the startup delay. (optional).
+
|-
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| '''type''' || the [http://bzflag.org/documentation/flags FlagCode] for the flag effect to use for the weapon. Using V or A for example would create a high speed bullet while using SW would create a shockwave.
+
|-
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| '''trigger''' || if a delay is not used, when to trigger the flag, currently only oncap is valid.
+
|-
+
| '''eventteam''' || the team to use when looking at oncap weapons. Use numeric values 1 - red 2 - green 3 - blue 4 - purple. Explodes when the flag of that team is captured.
+
|}
+
  
 
The weapon object can be used as many times as desired on a map.
 
The weapon object can be used as many times as desired on a map.
The flag for the weapon must be specified in options. If a worldweapon is desired, without a corresponding flag on the ground, it can be specified without a quantity.  +f <flag>
 
  
 
==Appearance==
 
==Appearance==
The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players.
+
The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players.  
 
+
Be sure to note that if you specify an observer shot color and set the shot type to SB (SuperBullet) a white box will appear because there is no texture for an observer super bolt.
+
  
 
==History==
 
==History==
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==Editor Support==
 
==Editor Support==
 
The weapon object is only fully supported by the [[BZWTools]] blender plug-in.
 
The weapon object is only fully supported by the [[BZWTools]] blender plug-in.
 
==See also==
 
* [[Comparison of map editors|map editors]]
 
* [[Comparison of map objects|map objects]]
 
* [https://github.com/BZFlag-Dev/bzflag/blob/2.4/plugins/wwzones/README.wwzones.txt Wwzones] - a plug-in which can be used to create landmines, booby traps using world weapons.
 
  
 
[[Category:Map Making]]
 
[[Category:Map Making]]
 
[[Category:Map Objects]]
 
[[Category:Map Objects]]

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