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Difference between revisions of "Weapon (object)"
From BZFlagWiki
Line 15: | Line 15: | ||
type V | type V | ||
trigger oncap | trigger oncap | ||
− | eventteam | + | eventteam 1 |
end | end | ||
|} | |} | ||
Line 29: | Line 29: | ||
type = the [[FlagCode]] for the flag effect to use for the weapon. | type = the [[FlagCode]] for the flag effect to use for the weapon. | ||
trigger =if a delay is not used, when to trigger the flag, currently only oncap is valid. | trigger =if a delay is not used, when to trigger the flag, currently only oncap is valid. | ||
− | eventteam =the team to use when looking at oncap weapons. | + | eventteam =the team to use when looking at oncap weapons. Use numeric values 1 - red 2 - green 3 - blue 4 - purple |
</properties> | </properties> | ||
The weapon object can be used as many times as desired on a map. | The weapon object can be used as many times as desired on a map. |
Revision as of 21:34, 24 September 2007
A weapon object is a BZW map structure that defines a fixed weapon effect. This is also called a world weapon.
Contents
Code
The code for a weapon object is as follows
weapon name example_weapon position 0.0 0.0 0.0 rotation 0.0 color 0 tilt 0.0 initdelay 10.0 delay 10.0 3.0 5.0 3.0 type V trigger oncap eventteam 1 end |
Valid parameters for a weapon object are:
name | the name of the weapon, generally unused. |
position | the position in world units for the effect to begin at |
rotation | the orientation in degrees for the effect to fire in. |
color | the color the weapon should be. |
tilt | the vertical tilt in degrees for the effect to fire in. |
initdelay | the delay to wait after the server starts before the effect is triggered. |
delay | a list of delays to loop through after the startup delay. |
type | the FlagCode for the flag effect to use for the weapon. |
trigger | if a delay is not used, when to trigger the flag, currently only oncap is valid. |
eventteam | the team to use when looking at oncap weapons. Use numeric values 1 - red 2 - green 3 - blue 4 - purple |
The weapon object can be used as many times as desired on a map.
Appearance
The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players.
History
The weapon object was added in v2.0.0.
Editor Support
The weapon object is only fully supported by the BZWTools blender plug-in.