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Editing World (object)

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Valid parameters for a world object are:
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Valid parameters for a world object are
{|{{Prettytable}}
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|-
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;name: the name of the map, generally unused.
| {{Hl3}} |'''Parameter'''
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;size: the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
| {{Hl3}} |'''Description'''
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;flagHeight: defines the height in Z of the standard flagpole.
|-
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;noWalls: removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.  
| '''name''' || the name of the map, generally unused.
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;freeCtfSpawns: after a team-flag is captured, players spawn randomly,  not at the base.
|-
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| '''size''' || the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
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|-
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| '''flagHeight''' || defines the height in Z of the standard flagpole.
+
|-
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| '''noWalls''' || removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.
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|-
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| '''freeCtfSpawns''' || after a team-flag is captured, players spawn randomly,  not at the base.
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|}
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The world object can only be specified once in a map.
 
The world object can only be specified once in a map.
  

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