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Editing World (object)
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− | Valid parameters for a world object are | + | Valid parameters for a world object are |
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− | + | ;name: the name of the map, generally unused. | |
− | + | ;size: the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | |
− | + | ;flagHeight: defines the height in Z of the standard flagpole. | |
− | + | ;noWalls: removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. | |
− | + | ;freeCtfSpawns: after a team-flag is captured, players spawn randomly, not at the base. | |
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The world object can only be specified once in a map. | The world object can only be specified once in a map. | ||