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Difference between revisions of "World (object)"
From BZFlagWiki
m (Category:Map_making to Category:Map Making) |
(Changed parameters to property list) |
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Valid parameters for a world object are | Valid parameters for a world object are | ||
− | + | <properties> | |
− | + | name=the name of the map, generally unused. | |
− | + | size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | |
+ | flagHeight=defines the height in Z of the standard flagpole. | ||
+ | </properties> | ||
The world object can only be specified once in a map. | The world object can only be specified once in a map. |
Revision as of 20:16, 16 April 2007
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 end |
Valid parameters for a world object are
name | the name of the map, generally unused. |
size | the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. |
flagHeight | defines the height in Z of the standard flagpole. |
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.