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Difference between revisions of "World (object)"

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(add freeCtfSpawns, perhaps this page needs several other options, such as waterLevel. I think more changes to this page are in order.)
(added radar comments to noWalls)
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size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
 
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
 
flagHeight=defines the height in Z of the standard flagpole.
 
flagHeight=defines the height in Z of the standard flagpole.
noWalls=removes the default outer stone walls from the map.
+
noWalls=removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.  
freeCtfSpawns=Players do not spawn at the base, after a flag capture.
+
freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.
 
</properties>
 
</properties>
  

Revision as of 03:28, 19 May 2008

A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
 freeCtfSpawns
end

Valid parameters for a world object are

name the name of the map, generally unused.
size the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
flagHeight defines the height in Z of the standard flagpole.
noWalls removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.
freeCtfSpawns after a team-flag is captured, players spawn randomly, not at the base.


The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.