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Difference between revisions of "World (object)"

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m (World(object) moved to World (object): Picky me, I want a space.)
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Revision as of 22:15, 19 February 2007

A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
end

Valid parameters for a world object are

  • name ; the name of the map, generally unused.
  • size ; the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
  • flagHeight; defines the height in Z of the standard flagpole.

The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.