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Difference between revisions of "World (object)"

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(Undo revision 4632 by 141.158.90.103 (Talk))
(clarify)
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   size 400.0
 
   size 400.0
 
   flagHeight 10.0
 
   flagHeight 10.0
 +
  noWalls
 
   freeCtfSpawns
 
   freeCtfSpawns
 
  end
 
  end
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size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
 
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
 
flagHeight=defines the height in Z of the standard flagpole.
 
flagHeight=defines the height in Z of the standard flagpole.
noWalls=removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.  
+
noWalls=removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.  
 
freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.
 
freeCtfSpawns=after a team-flag is captured, players spawn randomly,  not at the base.
 
</properties>
 
</properties>

Revision as of 02:37, 5 January 2009

A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
 noWalls
 freeCtfSpawns
end

Valid parameters for a world object are

name the name of the map, generally unused.
size the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
flagHeight defines the height in Z of the standard flagpole.
noWalls removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone.
freeCtfSpawns after a team-flag is captured, players spawn randomly, not at the base.


The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.