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Difference between revisions of "World (object)"
From BZFlagWiki
(Undo revision 4632 by 141.158.90.103 (Talk)) |
(clarify) |
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size 400.0 | size 400.0 | ||
flagHeight 10.0 | flagHeight 10.0 | ||
+ | noWalls | ||
freeCtfSpawns | freeCtfSpawns | ||
end | end | ||
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size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | ||
flagHeight=defines the height in Z of the standard flagpole. | flagHeight=defines the height in Z of the standard flagpole. | ||
− | noWalls=removes the default outer stone walls (and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. | + | noWalls=removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. |
freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. | freeCtfSpawns=after a team-flag is captured, players spawn randomly, not at the base. | ||
</properties> | </properties> |
Revision as of 02:37, 5 January 2009
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 noWalls freeCtfSpawns end |
Valid parameters for a world object are
name | the name of the map, generally unused. |
size | the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. |
flagHeight | defines the height in Z of the standard flagpole. |
noWalls | removes the default outer stone walls (as well as the invisible collision wall and the radar signature of the wall), from the map. This is different than "set _wallHeight 0", which leaves the radar alone. |
freeCtfSpawns | after a team-flag is captured, players spawn randomly, not at the base. |
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.