Difference between revisions of "World (object)"

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m (Category:Map_making to Category:Map Making)
(Changed parameters to property list)
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Valid parameters for a world object are
 
Valid parameters for a world object are
*'''name '''; the name of the map, generally unused.
+
<properties>
*'''size '''; the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
+
name=the name of the map, generally unused.
*'''flagHeight'''; defines the height in Z of the standard flagpole.
+
size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across.
 +
flagHeight=defines the height in Z of the standard flagpole.
 +
</properties>
  
 
The world object can only be specified once in a map.
 
The world object can only be specified once in a map.

Revision as of 20:16, 16 April 2007

A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
end

Valid parameters for a world object are

name the name of the map, generally unused.
size the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
flagHeight defines the height in Z of the standard flagpole.


The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.