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Difference between revisions of "World (object)"
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size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | size=the size of the outer world walls from the center of the map to each wall. The default is 400 [[world units]], providing a world 800 units across. | ||
flagHeight=defines the height in Z of the standard flagpole. | flagHeight=defines the height in Z of the standard flagpole. | ||
− | + | noWalls=removes the default outer stone walls from the map. | |
</properties> | </properties> | ||
Revision as of 21:03, 28 April 2007
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 end |
Valid parameters for a world object are
name | the name of the map, generally unused. |
size | the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. |
flagHeight | defines the height in Z of the standard flagpole. |
noWalls | removes the default outer stone walls from the map. |
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.