A World object is a BZW map structure that defines various options for the map.
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 end
Valid parameters for a world object are
- name ; the name of the map, generally unused.
- size ; the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
- flagHeight; defines the height in Z of the standard flagpole.
The world object can only be specified once in a map.
The world object was added in v1.10.
The world object is only fully supported by the BZWTools blender plug-in.