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World (object)

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Revision as of 02:53, 19 May 2008 by 71.253.24.25 (Talk) (add freeCtfSpawns, perhaps this page needs several other options, such as waterLevel. I think more changes to this page are in order.)

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A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
 freeCtfSpawns
end

Valid parameters for a world object are

name the name of the map, generally unused.
size the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
flagHeight defines the height in Z of the standard flagpole.
noWalls removes the default outer stone walls from the map.
freeCtfSpawns Players do not spawn at the base, after a flag capture.


The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.