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World (object)
From BZFlagWiki
Revision as of 02:53, 19 May 2008 by 71.253.24.25 (Talk) (add freeCtfSpawns, perhaps this page needs several other options, such as waterLevel. I think more changes to this page are in order.)
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 freeCtfSpawns end |
Valid parameters for a world object are
name | the name of the map, generally unused. |
size | the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. |
flagHeight | defines the height in Z of the standard flagpole. |
noWalls | removes the default outer stone walls from the map. |
freeCtfSpawns | Players do not spawn at the base, after a flag capture. |
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.