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World (object)

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Revision as of 13:01, 23 May 2008 by 141.158.90.103 (Talk) (remove incorrect info in "noWalls" that I had added last week. It appears that noWalls doesnt work at all.)

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A World object is a BZW map structure that defines various options for the map.

Code

The code for a world object is as follows

world
 name example_world
 size 400.0
 flagHeight 10.0
 freeCtfSpawns
end

Valid parameters for a world object are

name the name of the map, generally unused.
size the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across.
flagHeight defines the height in Z of the standard flagpole.
noWalls removes the default outer stone walls
freeCtfSpawns after a team-flag is captured, players spawn randomly, not at the base.


The world object can only be specified once in a map.

History

The world object was added in v1.10.

Editor Support

The world object is only fully supported by the BZWTools blender plug-in.