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World (object)
From BZFlagWiki
Revision as of 13:01, 23 May 2008 by 141.158.90.103 (Talk) (remove incorrect info in "noWalls" that I had added last week. It appears that noWalls doesnt work at all.)
A World object is a BZW map structure that defines various options for the map.
Code
The code for a world object is as follows
world name example_world size 400.0 flagHeight 10.0 freeCtfSpawns end |
Valid parameters for a world object are
name | the name of the map, generally unused. |
size | the size of the outer world walls from the center of the map to each wall. The default is 400 world units, providing a world 800 units across. |
flagHeight | defines the height in Z of the standard flagpole. |
noWalls | removes the default outer stone walls |
freeCtfSpawns | after a team-flag is captured, players spawn randomly, not at the base. |
The world object can only be specified once in a map.
History
The world object was added in v1.10.
Editor Support
The world object is only fully supported by the BZWTools blender plug-in.