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(New page: ==Description== The plugin will fire a map defined world weapon whenever a player is in a map defined volume. It could be used for landmines, booby traps, clearing campers in difficult ...)
 
(Examples)
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This will fire a GM one time after a player has been in the volume defined by the cylinder for more than 1 second.  In this case, a cylindrical volume with a radius of 20, centered at coordinates 50 -50 3.  The GM will shoot from coordinates 0 0 1 with 0 tilt and a heading of 0 degrees.  When initially fired, there is a message sent to all players "GM triggered by <callsign>."
 
This will fire a GM one time after a player has been in the volume defined by the cylinder for more than 1 second.  In this case, a cylindrical volume with a radius of 20, centered at coordinates 50 -50 3.  The GM will shoot from coordinates 0 0 1 with 0 tilt and a heading of 0 degrees.  When initially fired, there is a message sent to all players "GM triggered by <callsign>."
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[[Category:Development]]
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[[Category:Plug-Ins]]

Revision as of 01:58, 27 August 2007

Description

The plugin will fire a map defined world weapon whenever a player is in a map defined volume. It could be used for landmines, booby traps, clearing campers in difficult locations, general amusement, etc. Multiple zones with different weapons, etc. may be used in same map file.


Usage

The parameters of the wwzone map definition are follows:


bbox <Xmin> <Xmax> <Ymin> <Ymax> <Zmin> <Zmax>
or
cylinder <X> <Y> <Zmin> <Zmax> <radius>

These define the volume on the map that will trigger a world weapon whenever players enter it.


zoneweapon <flagType> <lifetime> <X> <Y> <Z> <tilt> <direction> <shotID> <DT>

This defines the world weapon.
<flagType> is a valid type of flag to use for the world weapon (e.g. SW, GM, L, etc.)
<lifetime> defines the life of the weapon's shots.
<X> <Y> <Z> defines the location of the world weapon.
<tilt> defined the tilt of the world weapon.
<direction> defines the direction of the world weapon.
<shotID> ...not sure what this does ;) but it is an input to the API world weapon function.
<DT> defines the delay time of the world weapon.


playermessage "your message here"

If used (optional), sends custom message to player when he/she triggers world weapon.


servermessage "your message here"

If used (optional), sends custom message to all players when a world weapon is triggered.


infomessage

If used (optional), this will issue standard message to all players stating which type of world weapon was triggered by whom. This message cannot be customized.


repeat <seconds>

If used (optional), will repeat weapon fire while player is in defined volume. <seconds> defines the repeat time of the weapon (minimum 0.1 seconds). If <seconds> not specified, default is 0.5 seconds. If repeat is not included in definition, weapon will only fire once when player enters zone.


timedelay <seconds>

If used (optional), will delay initial fire of world weapon by specified number of seconds.


Examples

Examples of map (.bzw) entries:


wwzone
bbox -80 -30 -80 -30 0 2
zoneweapon SW 1 0 0 1 0 0 0 0
playermessage "You triggered Shockwave!"
repeat .25
timedelay 2
end

This will fire a shockwave every 0.25 seconds (approximately) after a player is in the volume defined by the bbox for more than 2 seconds. In this case, a square volume 50 x 50 x 1 centered at coordinates -50 50 1. The shockwaves will occur at coordinates 0 0 1 and will send message "You triggered Shockwave!" to player that triggered it, when initially fired.


wwzone
bbox 30 80 30 80 0 2
zoneweapon L 1 5 5 1 45 25 0 0
servermessage "Laserz rule!"
repeat
end

This will fire a laser, every 0.5 seconds (approximately) while a player is in the volume defined by the bbox. In this case, a square volume 50 x 50 x 1 centered at coordinates 50 50 1. The laser will occur at coordinates 5 5 1 and be tilted at 45 degrees with a heading of 25 degrees. When initially fired, there is a message sent to all players "Laserz rule!"


wwzone
cylinder 50 -50 0 6 20
zoneweapon GM 1 0 0 1 0 0 0 0
infomessage
timedelay 1
end

This will fire a GM one time after a player has been in the volume defined by the cylinder for more than 1 second. In this case, a cylindrical volume with a radius of 20, centered at coordinates 50 -50 3. The GM will shoot from coordinates 0 0 1 with 0 tilt and a heading of 0 degrees. When initially fired, there is a message sent to all players "GM triggered by <callsign>."