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Wwzones

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Description

The plugin will fire a map defined world weapon whenever a player is in a map defined volume. It could be used for landmines, booby traps, clearing campers in difficult locations, general amusement, etc. Multiple zones with different weapons, etc. may be used in same map file.

Usage

The general form of a wwzone BZW map entry looks like the following:

wwzone
cylinder <X> <Y> <Zmin> <Zmax> <radius>
zoneweapon <flagType> <lifetime> <X> <Y> <Z> <tilt> <direction> <shotID> <DT>
playermessage <message>
servermessage <message>
infomessage
repeat <seconds>
timedelay <seconds>
end

or with a bbox instead of a cylinder

wwzone
bbox <Xmin> <Xmax> <Ymin> <Ymax> <Zmin> <Zmax>
zoneweapon <flagType> <lifetime> <X> <Y> <Z> <tilt> <direction> <shotID> <DT>
playermessage <message>
servermessage <message>
infomessage
repeat <seconds>
timedelay <seconds>
end

Parameters

bbox / cylinder

These define the volume on the map that will trigger a world weapon whenever players enter it.

bbox <Xmin> <Xmax> <Ymin> <Ymax> <Zmin> <Zmax>

or

cylinder <X> <Y> <Zmin> <Zmax> <radius>

zoneweapon

This defines the world weapon.

zoneweapon <flagType> <lifetime> <X> <Y> <Z> <tilt> <direction> <shotID> <DT>
Parameter Description
flagType The flag abbreviation of the weapon to be used. This must be a valid weapon.
lifetime Defines the lifetime of the weapon's shots.
X Y Z The position of the weapon. The xy-plane is the ground, and z is up.
tilt The tilt (in degrees) of the weapon, measured from the ground.
direction Defines the direction (in degrees) of the weapon in the xy-plane (the ground).
shotID All shots have an ID. This is the ID to be used for this shot.
DT Defines the initial delay time of the world weapon.

playermessage

If used (optional), this sends a custom message to a player when he or she triggers the world weapon.

playermessage "your message here"

servermessage

If used (optional), this sends a custom message to all players when a world weapon is triggered.

servermessage "your message here"

infomessage

If used (optional), this will issue a standard message to all players, stating which type of world weapon was triggered by whom. This message cannot be customized.

infomessage

repeat

If used (optional), this will repeat weapon fire while a player is in the defined volume. The parameter <seconds> defines the repeat time of the weapon (minimum 0.1 seconds). If <seconds> not specified, the default is 0.5 seconds. If repeat is not included in definition, the weapon will only fire once when a player enters the zone.

repeat <seconds>

timedelay

If used (optional), this will delay the initial fire of the world weapon by the specified number of seconds.

timedelay <seconds>

Examples

In the following example, a cuboid-shaped wwzone with the dimensions 50 x 50 x 1 and centered at (-50, 50, 1) is created. If a player remains in the defined zone for at least two seconds, a ShockWave weapon will fire in (approximately) 0.25 second intervals thereafter. The ShockWave world weapon is positioned at the coordinates (0, 0, 1), and the message, "You triggered Shockwave!" will be sent to the player who triggers it.

wwzone
bbox -80 -30 -80 -30 0 2
zoneweapon SW 1 0 0 1 0 0 0 0
playermessage "You triggered Shockwave!
repeat .25
timedelay 2
end


This will fire a laser in 0.5 second intervals while a player is in the volume defined by the bbox. In this example, the volume is a rectangular box with the dimensions 50 x 50 x 1 centered at the coordinates (50, 50, 1). The laser is positioned at the coordinates (5, 5, 1) and is tilted up 45 degrees from the xy-plane (the ground) with a heading of 25 degrees. When initially triggered, the message, "Laserz rule!" is sent to all players.

wwzone
bbox 30 80 30 80 0 2
zoneweapon L 1 5 5 1 45 25 0 0
servermessage "Laserz rule!"
repeat
end


In this example, a cylindrical wwzone that fires a Guided Missile is defined. The defined volume has a radius of 20 World units, a height of six, and is centered at the coordinates (50, -50, 3). The weapon is centered at (0, 0, 1) with a both the tilt and heading set to 0 degrees. If a player remains in this volume for one second, the weapon will fire only once, and when it is triggered, the message, "GM triggered by <callsign>" is sent to all players.

wwzone
cylinder 50 -50 0 6 20
zoneweapon GM 1 0 0 1 0 0 0 0
infomessage
timedelay 1
end