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Difference between revisions of "Zone"
From BZFlagWiki
(New page: A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones. ==Code== The code for a zone is as follows: zone name example_zone position 0...) |
m (spelling/format) |
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Line 6: | Line 6: | ||
zone | zone | ||
name example_zone | name example_zone | ||
− | position 0.0 0.0 0.0 | + | position 0.0 0.0 0.0 |
− | size 1.0 1.0 1.0 | + | size 1.0 1.0 1.0 |
− | rotation 0.0 | + | rotation 0.0 |
− | zoneflag GM,2 OO | + | zoneflag GM,2 OO |
− | flag L SW good bad | + | flag L SW good bad |
− | team 0 1 2 3 4 | + | team 0 1 2 3 4 |
− | safety 1 2 3 4 | + | safety 1 2 3 4 |
end | end | ||
Valid parameters for the zone are | Valid parameters for the zone are | ||
− | *'''position''' | + | *'''position''': Defines the position of the zone in the word (x/y/x) |
− | *'''size''' | + | *'''size''': Defines the size of the zone (rectangular prism) |
− | *'''rotation''' | + | *'''rotation''': Defines a rotation around the Z axis for the box, in degrees. |
− | *'''zoneflag''' | + | *'''zoneflag''': Generates the flags listed inside this zone (adding flag,n for the quantity) |
− | *'''flag''' | + | *'''flag''': Listed flags will spawn in the zone. |
− | *'''team''' | + | *'''team''': Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple). |
− | *'''saftey''' | + | *'''saftey''': Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple). |
− | == | + | ==Appearance== |
− | Zones have no | + | Zones have no appearance in a map other than what they define (ex: flags or tank spawns). |
==History== | ==History== |
Revision as of 01:09, 24 March 2007
A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.
Contents
Code
The code for a zone is as follows:
zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 zoneflag GM,2 OO flag L SW good bad team 0 1 2 3 4 safety 1 2 3 4 end
Valid parameters for the zone are
- position: Defines the position of the zone in the word (x/y/x)
- size: Defines the size of the zone (rectangular prism)
- rotation: Defines a rotation around the Z axis for the box, in degrees.
- zoneflag: Generates the flags listed inside this zone (adding flag,n for the quantity)
- flag: Listed flags will spawn in the zone.
- team: Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
- saftey: Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
Appearance
Zones have no appearance in a map other than what they define (ex: flags or tank spawns).
History
Editor Support
The zone object is not supported by any known editors.