Difference between revisions of "Zone"

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==Code==
 
==Code==
 
The code for a zone is as follows:
 
The code for a zone is as follows:
 
+
{|
 +
|
 
   zone  
 
   zone  
 
     name example_zone  
 
     name example_zone  
Line 14: Line 15:
 
     safety 1 2 3 4
 
     safety 1 2 3 4
 
   end
 
   end
 
+
|}
 
Valid parameters for the zone are
 
Valid parameters for the zone are
 
*'''position''': Defines the position of the zone in the word (x/y/x)
 
*'''position''': Defines the position of the zone in the word (x/y/x)

Revision as of 01:16, 24 March 2007

A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.

Code

The code for a zone is as follows:

 zone 
   name example_zone 
   position 0.0 0.0 0.0
   size 1.0 1.0 1.0
   rotation 0.0
   zoneflag GM,2 OO
   flag L SW good bad
   team 0 1 2 3 4
   safety 1 2 3 4
 end

Valid parameters for the zone are

  • position: Defines the position of the zone in the word (x/y/x)
  • size: Defines the size of the zone (rectangular prism)
  • rotation: Defines a rotation around the Z axis for the box, in degrees.
  • zoneflag: Generates the flags listed inside this zone (adding flag,n for the quantity)
  • flag: Listed flags will spawn in the zone.
  • team: Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
  • saftey: Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).

Appearance

Zones have no appearance in a map other than what they define (ex: flags or tank spawns).

History

Editor Support

The zone object is not supported by any known editors.