Difference between revisions of "Zone"

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(Better separated flag and zoneflag)
(Changed parameters to property list)
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Valid parameters for the zone are
 
Valid parameters for the zone are
*'''position''': Defines the position of the zone in the word (x/y/x)
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<properties>
*'''size''': Defines the size of the zone (rectangular prism)
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position=Defines the position of the zone in the word (x/y/x)
*'''rotation''': Defines a rotation around the Z axis for the box, in degrees.
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size=Defines the size of the zone (rectangular prism)
*'''zoneflag''': Generates the flags listed inside this zone (adding flag,n for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.
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rotation=Defines a rotation around the Z axis for the box, in degrees.
*'''flag''': Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.
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zoneflag=Generates the flags listed inside this zone (adding flag,n for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.
*'''team''': Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
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flag=Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.
*'''saftey''': Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
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team=Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
 +
saftey=Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
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</properties>
  
 
==Appearance==
 
==Appearance==

Revision as of 20:17, 16 April 2007

A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.

Code

The code for a zone is as follows:

 zone 
   name example_zone 
   position 0.0 0.0 0.0
   size 1.0 1.0 1.0
   rotation 0.0
   zoneflag GM,2 OO
   flag L SW good bad
   team 0 1 2 3 4
   safety 1 2 3 4
 end

Valid parameters for the zone are

position Defines the position of the zone in the word (x/y/x)
size Defines the size of the zone (rectangular prism)
rotation Defines a rotation around the Z axis for the box, in degrees.
zoneflag Generates the flags listed inside this zone (adding flag,n for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.
flag Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.


Appearance

Zones have no appearance in a map other than what they define (ex: flags or tank spawns).

History

Editor Support

The zone object is not supported by any known editors.