Zone

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Revision as of 00:48, 24 March 2007 by Tanner (Talk | contribs) (New page: A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones. ==Code== The code for a zone is as follows: zone name example_zone position 0...)

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A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.

Code

The code for a zone is as follows:

 zone 
   name example_zone 
   position 0.0 0.0 0.0 # Where is the zone? 
   size 1.0 1.0 1.0 # The size of the zone 
   rotation 0.0 # The rotation of the zone 
   zoneflag GM,2 OO # Actually generates each flag listed w/in this zone (add ,n for quantity) 
   flag L SW good bad # where flag may spawn 
   team 0 1 2 3 4 # where players may spawn 
   safety 1 2 3 4 # dropped team flags will fly to the closest safety zone 
 end

Valid parameters for the zone are

  • position; Defines the position of the zone in the word
  • size; Defines the size of the zone (rectangular prism)
  • rotation; Defines a rotation around the Z axis for the box, in degrees.
  • zoneflag; Generates the flags listed inside this zone (adding flag,n for the quantity)
  • flag; Listed flags will spawn in the zone.
  • team; Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
  • saftey; Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).

Appearence

Zones have no appearence in a map other than what they define (ex: flags or tank spawns).

History

Editor Support

The zone object is not supported by any known editors.