From BZFlagWiki
Revision as of 01:19, 9 April 2007 by TD-Linux (Talk | contribs) (Better separated flag and zoneflag)

Jump to: navigation, search

A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones.


The code for a zone is as follows:

   name example_zone 
   position 0.0 0.0 0.0
   size 1.0 1.0 1.0
   rotation 0.0
   zoneflag GM,2 OO
   flag L SW good bad
   team 0 1 2 3 4
   safety 1 2 3 4

Valid parameters for the zone are

  • position: Defines the position of the zone in the word (x/y/x)
  • size: Defines the size of the zone (rectangular prism)
  • rotation: Defines a rotation around the Z axis for the box, in degrees.
  • zoneflag: Generates the flags listed inside this zone (adding flag,n for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.
  • flag: Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.
  • team: Team players will spawn (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).
  • saftey: Team flags listed here will fly to the closest safety zone when dropped (0 = Rogue, 1 = Red, 2 = Green, 3 = Blue, 4 = Purple).


Zones have no appearance in a map other than what they define (ex: flags or tank spawns).


Editor Support

The zone object is not supported by any known editors.