A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones. The zone lets you create a specific area for a certain flag or a certain team to spawn.
The code for a zone is as follows:
zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 # Add two GM, one OO zoneflag GM 2 OO flag L SW good bad team 0 1 2 3 4 safety 1 2 3 4 end
Valid parameters for the zone are
|position||Defines the position of the zone in the word (x/y/x)|
|size||Defines the size of the zone (rectangular prism)|
|rotation||Defines a rotation around the Z axis for the box, in degrees.|
|zoneflag||Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.|
|flag||Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.|
|team||Team players will spawn (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple).|
|safety||Team flags listed here will fly to the closest safety zone when dropped (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple).|
Zones have no appearance in a map other than what they define (ex: flags or tank spawns).
Zones were added to BZFlag in version 2.0.0.
The zone object is not supported by any known editors.