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Revision as of 14:09, 8 November 2007 by Tedius (Talk | contribs) (fixed the ghost properties)

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A Zone is a BZW map structure that is only a rectangular prism area for spawn or flag zones. The zone lets you create a specific area for a certain flag or a certain team to spawn.


The code for a zone is as follows:

   name example_zone 
   position 0.0 0.0 0.0
   size 1.0 1.0 1.0
   rotation 0.0
   # Add two GM, one OO
   zoneflag GM 2 OO
   flag L SW good bad
   team 0 1 2 3 4
   safety 1 2 3 4

Valid parameters for the zone are

position Defines the position of the zone in the word (x/y/x)
size Defines the size of the zone (rectangular prism)
rotation Defines a rotation around the Z axis for the box, in degrees.
zoneflag Generates the flags listed inside this zone (adding "flag n" for the quantity). The flags will be generated specifically for the zone, regardless of BZFS options.
flag Listed flags will spawn in the zone. The flags need to be specified in the map via BZFS options.
team Team players will spawn (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple).
safety Team flags listed here will fly to the closest safety zone when dropped (0 - Rogue, 1 - Red, 2 - Green, 3 - Blue, 4 - Purple).


Zones have no appearance in a map other than what they define (ex: flags or tank spawns).


Zones were added to BZFlag in version 2.0.0.

Editor Support

The zone object is not supported by any known editors.