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bz_getPlayerIPAddress
From BZFlagWiki
const char* bz_getPlayerIPAddress (int playerID)
Returns the player's IP Address.
Parameters:
playerID - Player to lookup.
Returns:
The player's IP Address.
Example[edit]
Tells the administrators a player has joined with the specified callsign and IP Address. (Even though this data is redundant, this is merely an example.)
case bz_ePlayerJoinEvent: { bz_sendTextMessagef(BZ_SERVER,eAdministrators, "%s joined with IP Address %s." ,bz_getPlayerCallsign(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID) ,bz_getPlayerIPAddress(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)); }break;