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CommunityAdministrationNetwork/Players

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CAN logo.png This page contains information about an idea called the Community Administration Network Project. It does not represent any rules, opinions, or regulations for the BZFlag project. The C.A.N. was an idea whose author has lost interest. The information is left here for others to use if they wish to take up similar projects.

THE CAN IS NO LONGER AN ACTIVE IDEA



Overview[edit]

This page describes the information needed by players to play on servers that are part of the Community Administration Network.

Requirements[edit]

Players on network servers must only meet 2 requirements.

Global Registration[edit]

Players are highly recommended to a valid global user name and login, and play using that name. Unregistered users may subject to limitations in play on many servers, and also loose the ability to dispute any actions of the network.

Follow the Rules[edit]

Players are expected to follow the 6 network rules as they are specified in the Community Administration Network Document. Failure to follow these rules can result in administrative actions.

Disputes[edit]

Players that have a dispute are expected to work with the administration staff to resolve the dispute in a calm and civil manner in private. The admin staff will gladly work with players to resolve any technical, network, or software issues that may cause violations of any of the rules. The admin staff has a good working relationship with the project developers and will ask them to assist in diagnosing any problems. Players are expected to assist the admin staff in resolving the issues so that everyone can have a fun game.

If a dispute is unable to be resolved by the Field Agents, the player can bring the issue to the attention of the Core Administrators. The Core Administrators can be contacted via the following means.

 * <SOME EMAIL ADDRESS WE PICK>
 * the ##CommunityAdminNetwork IRC channel on irc.freenode.net:6667
 * BZBB PM to any core member ( list them somewhere ).

Issues that players may have with the Core Administration team should be addressed to the Network Administrator directly.

Questions[edit]

I would like to help out and be a field agent, what do I do?[edit]

The answer to this question is complex. It is important to understand exactly what a field agent does before a player decides they wish to apply to the network. All users should be aware of the requirements, and expected behaviors of a field agent as well as the full ruleset for the network. The Field Agent guide lists the requirements and behaviors. Players should also have a history of good play on one or more member servers before they even think about applying as a field agent.

Once a player has read and understands all the material, he/she should contact the Administration staff and let them know that he/she is interested in donating his/her time as a field agent. The best way to do this is via the IRC channel, or e-mail. Once he/she has let the staff know, simply wait. Field agents are chosen based on a number of criteria, and need. Pushing, pestering, or bugging people to become an agent, shows that the applicant probably does not meet the behavior needs of field agent. A new field agent must be sponsored by an existing Core Administrator. 3 or more existing field agents can petition the Core Administrators to sponsor a new field agent. Agents are only added if there is a need for more. The network administrator has veto and approval power over all field agents.

When a new field agent is approved, he/she will be asked to read and agree to the field agent agreement form, and fill in valid contact info, age, and verify that he/she has read and understands the network rules and administration policy. He/she will also be trained and tested on the use of the CANAdmin plug-in. After this is completed, the user's BZID will be added to the central database as a field agent. Other field agents or the network administration staff may monitor or review any new or existing field agents actions at any time.