This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Define: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
SpazzyMcGee (talk | contribs)  Added Categories  | 
				m Put code in a table for formating reasons  | 
				||
| Line 4: | Line 4: | ||
== Code ==  | == Code ==  | ||
{|  | |||
|  | |||
  define my_group  |   define my_group  | ||
| Line 17: | Line 19: | ||
  enddef  |   enddef  | ||
|-  | |||
|  | |||
  #You can then recall the group with  |   #You can then recall the group with  | ||
| Line 23: | Line 26: | ||
    shift 0 0 0  |     shift 0 0 0  | ||
  end  |   end  | ||
|}  | |||
A more detailed description of the group installation can be found [[group|here]].  | A more detailed description of the group installation can be found [[group|here]].  | ||
Revision as of 12:48, 11 March 2007
Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object.
Define goes hand-in-hand with the group object.
Code
define my_group # You can put the following objects in a group definition: # box # pyramid # base # mesh # meshbox # meshpyr # arc # sphere enddef  | 
#You can then recall the group with group my_group shift 0 0 0 end  | 
A more detailed description of the group installation can be found here.
Editor Support
There are currently no supported editors: group definitions are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.