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m Put code in a table for formating reasons  | 
				m →Code  | 
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    # arc  |     # arc  | ||
    # sphere  |     # sphere  | ||
   # tetrahedron  | |||
   # teleporter  | |||
  enddef  |   enddef  | ||
| Line 25: | Line 27: | ||
  group my_group  |   group my_group  | ||
    shift 0 0 0  |     shift 0 0 0  | ||
   rotation 0  | |||
  end  |   end  | ||
|}  | |}  | ||
| Line 35: | Line 38: | ||
The group definition object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag.  | The group definition object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag.  | ||
[[Category:  | [[Category:Map Making]]  | ||
[[Category:Map_Objects]]  | [[Category:Map_Objects]]  | ||
Latest revision as of 20:19, 18 March 2007
Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object.
Define goes hand-in-hand with the group object.
Code
define my_group # You can put the following objects in a group definition: # box # pyramid # base # mesh # meshbox # meshpyr # arc # sphere # tetrahedron # teleporter enddef  | 
#You can then recall the group with group my_group shift 0 0 0 rotation 0 end  | 
A more detailed description of the group installation can be found here.
Editor Support
There are currently no supported editors: group definitions are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.