This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
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A group will recall map objects within a define object.   | A group will recall map objects within a define object. It must be used after the define object in question.  | ||
Group goes hand-in-hand with the [[define]] object.  | Group goes hand-in-hand with the [[define]] object.  | ||
Revision as of 20:38, 12 April 2007
A group will recall map objects within a define object. It must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end  | 
The valid parameters for groups are:
- Shift: Shift the group (repeatable)
 - Scale: Scale the group (repeatable)
 - Shear: Shear the group (repeatable)
 - Spin: Spin the group (repeatable)
 - team: Redefine all base colors within group.
 - tint: Hierarchically tints objects within group.
 - drivethrough: Make all objects in group drivethrough.
 - shootthrough: Make all objects in the group shootthrough.
 - phydrv: Apply physics to all objects/faces within group.
 - matref: Apply material to all objects/faces within group.
 
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.