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BZRobots/ShotsAndEnemies: Difference between revisions

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Gilly (talk | contribs)
New page: = Overview = This page lists some ideas and issues in delivering the shot and player info to Frontend from Backend. = Shots = == In BZAdvancedRobot == * getShots() -type of functions (g...
 
Bulldozer (talk | contribs)
Can't delete, so redirect instead
 
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= Overview =
#REDIRECT [[BZRobots/Ideas]]
 
This page lists some ideas and issues in delivering the shot and player info to Frontend from Backend.
 
= Shots =
 
== In BZAdvancedRobot ==
* getShots() -type of functions (get all shots, shots in certain volume, ...) return a list of shots (class Shot)
 
== In Shot ==
* getPosition(dt) -return position after dt seconds as is assumed
* getType() - normal? gm? laser? ...
* getShooter() - who shot it? at least own shots should be distinguished because on no-rico servers we could just throw them away when doing collision forecasts
 
* unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
 
= Players =
 
== About the current Tank system ==
 
* We can only get all the players at the same time and all the information is sent too
* Sending callsigns there is a problem with spaces in callsigns (i haven't tested it but I'd assume so)
 
What could be instead?
 
== In BZAdvancedRobot ==
* getPlayers() -type of functions return a list of players (class Tank)
 
== In Tank ==
* getPosition(dt) -return assumed position after dt seconds, "Haha meet my bullet there!"
* getVelocity() -return current velocity, "So that's the speed you got"
* getAngularVelocity() -return current angular velocity, "It's turning to face us! Fire!"
* getHeading() -which way the bot is heading? "ARGH It's aiming us!"
 
* unique identifier so that frontend and backend can refer to individual players: we got playerid
 
= Issues =
 
Functions in Tank and Shot will have to call backend. Should we make a
separate request for each of them or some kind of general
"GetShotInfoRequest <command> [arguments]" ?
 
Are there functions ready in bzflag to ask for assumed positions of tanks
or bullets after dt seconds without updating them first?

Latest revision as of 06:13, 4 August 2009

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