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Bz getAdmin: Difference between revisions
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Added return value. Updated description to reflect what the function checks for, not what it returns. |
Added an example. |
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| returns = True if the player specified is an administrator; false otherwise | | returns = True if the player specified is an administrator; false otherwise | ||
}} | }} | ||
===Example=== | |||
Displays a custom message if the player joins and is identified as an administrator. | |||
if (bz_getAdmin(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)) { | |||
bz_sendTextMessage(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome! Do not forget to check up on admin news with /adminnews!"); | |||
} | |||
Revision as of 05:58, 19 October 2011
bool bz_getAdmin (int playerID)
Checks to see if the specified player is an administrator.
Parameters:
playerID - The id of the player to check for admin status
Returns:
True if the player specified is an administrator; false otherwise
Example
Displays a custom message if the player joins and is identified as an administrator.
if (bz_getAdmin(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)) {
bz_sendTextMessage(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome! Do not forget to check up on admin news with /adminnews!");
}