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Bz fireWorldGM: Difference between revisions
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dt = delay time |
added shot team param |
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| Line 20: | Line 20: | ||
| param6type = float | | param6type = float | ||
| param6desc = Delay time. How many seconds to wait before firing the GM. | | param6desc = Delay time. How many seconds to wait before firing the GM. | ||
| param7 = shotTeam | |||
| param7type = bz_eTeamType | |||
| param7desc = Team color of the missile. (Rogue by default) | |||
}} | }} | ||
Revision as of 07:20, 16 February 2012
void bz_fireWorldGM (int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt, bz_eTeamType shotTeam)
Fires a Guided Missile at a player.
Parameters:
targetPlayerID - Player to fire the GM at.
lifetime - How long the world weapon will "live".
*pos - Position the world weapon will fire from.
tilt - The tilt of the weapon.
direction - The direction of which to fire the world weapon. (rotation)
dt - Delay time. How many seconds to wait before firing the GM.
shotTeam - Team color of the missile. (Rogue by default)