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Bz getAdmin: Difference between revisions
		
		
		
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 Added return value. Updated description to reflect what the function checks for, not what it returns.  | 
				m clarified what an administrator is  | 
				||
| (One intermediate revision by one other user not shown) | |||
| Line 3: | Line 3: | ||
| returns       = true if player is an administrator, false otherwise.  | | returns       = true if player is an administrator, false otherwise.  | ||
| returntype    = bool  | | returntype    = bool  | ||
| description   = Checks to see if the specified player is an administrator.  | | description   = Checks to see if the specified player is an administrator (has the ability to ban).  | ||
| param1        = playerID  | | param1        = playerID  | ||
| param1type    = int  | | param1type    = int  | ||
| Line 10: | Line 10: | ||
| returns       = True if the player specified is an administrator; false otherwise  | | returns       = True if the player specified is an administrator; false otherwise  | ||
}}  | }}  | ||
===Example===  | |||
Displays a custom message if the player joins and is identified as an administrator.  | |||
 if (bz_getAdmin(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)) {  | |||
 	bz_sendTextMessage(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome! Do not forget to check up on admin news with /adminnews!");  | |||
 }  | |||
Latest revision as of 21:06, 17 January 2013
bool bz_getAdmin (int playerID)
Checks to see if the specified player is an administrator (has the ability to ban).
Parameters: 
playerID  -  The id of the player to check for admin status 
Returns: 
True if the player specified is an administrator; false otherwise
Example
Displays a custom message if the player joins and is identified as an administrator.
if (bz_getAdmin(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)) {
	bz_sendTextMessage(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome! Do not forget to check up on admin news with /adminnews!");
}