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Bz getShotGUID: Difference between revisions
		
		
		
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 Created page with "{{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API uint32_t bz_getShotGUID (int fromPlayer, int shotID);  ==Parameters== {| border="1" cellpadding="20" cellspacing="0" ..."  | 
			
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Latest revision as of 22:09, 19 April 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
BZF_API uint32_t bz_getShotGUID (int fromPlayer, int shotID);
Parameters
| name | type | value description | 
|---|---|---|
| fromPlayer | int | the player who owns the shot, BZ_SERVER for world weapons | 
| shotID | int | the local ID of the shot for the specified player | 
Description
This API function will return the Globally Unique Identifier(GUID) for the specified shot if it exists, or 0 if it does not.
Notes
Shot GUIDs are unique to each shot fired (within a range of over 4 billion shots fired per server session). This ID can be useful to detect unique shots independent of player reload timers.