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Bz eGetAutoTeamEvent: Difference between revisions
		
		
		
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   |team  |    |team  | ||
   |[[bz_eTeamType]]  |    |[[bz_eTeamType]]  | ||
   |The team that the player will be added to.   |    |The team that the player will be added to. Initialized to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value.  | ||
   |-  |    |-  | ||
   |handled  |    |handled  | ||
   |bool  |    |bool  | ||
   |The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet.  |    |The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet.  | ||
  |-  | |||
  |eventTime  | |||
  |double  | |||
  |The server time at which the event occurred (in seconds).  | |||
   |}  |    |}  | ||
==Uses==  | ==Uses==  | ||
This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the   | This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice.  | ||
Latest revision as of 07:47, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetAutoTeamEvent is an API event that is called for each new player is added to a team.
Data
bz_eGetAutoTeamEvent returns the bz_GetAutoTeamEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eGetAutoTeamEvent | 
| playerID | int | ID of the player that is being added to the game. | 
| callsign | bz_ApiString | Callsign of the player that is being added to the game. | 
| team | bz_eTeamType | The team that the player will be added to. Initialized to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value. | 
| handled | bool | The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet. | 
| eventTime | double | The server time at which the event occurred (in seconds). | 
Uses
This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice.