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Comparison of map editors: Difference between revisions
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| No | | No | ||
| Standalone | | Standalone | ||
|- | |- | ||
! [[BZWTools]] | ! [[BZWTools]] | ||
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! [[PyBZEdit]] | ! [[PyBZEdit]] | ||
| Cross-platform | | Cross-platform | ||
| Yes | |||
| Standalone | |||
|- | |||
! [[Wings3D]] | |||
| Cross-plaform | |||
| Yes | | Yes | ||
| Standalone | | Standalone | ||
|} | |} | ||
[[Category:Map Making]] | |||
Latest revision as of 20:49, 2 February 2017
Map editors are programs that are specifically written to create and edit BZW map files.
Types of map editors
There's several different versions of map editors which currently exist. Some are standalone programs while others are based on plug-ins and/or scripts and mostly are designed to convert files into the BZW format.
General
Basic general comparison about several map editors.
| Map editor | Operating system | Supports 2.0 world objects | Type of program |
|---|---|---|---|
| BZEdit | Linux | No | Standalone |
| BZEditWin32 | Windows | No | Standalone |
| BZFed | Linux | No | Standalone |
| BZWTools | Cross-platform | Yes | Plug-in |
| DI-Machine | Cross-platform | Yes | Script to convert .obj file into a drawInfo-specific .bzw file |
| IBZEdit | Mac OS | Some objects are supported | Standalone |
| Modeltool | Cross-platform | Yes | Tool to convert wavefront.obj files to .bzw mesh |
| PyBZEdit | Cross-platform | Yes | Standalone |
| Wings3D | Cross-plaform | Yes | Standalone |