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Teleporter: Difference between revisions
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[[Image:Teleporter.jpg|frame|right|Teleporter with the default textures]] | [[Image:Teleporter.jpg|frame|right|Teleporter with the default textures]] | ||
The code for a teleporter object is as follows | The code for a teleporter object is as follows | ||
{| | {| | ||
| | | | ||
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Valid parameters for a teleporter are | Valid parameters for a teleporter are | ||
{|{{Prettytable}} | |||
name | |- | ||
position | | {{Hl3}} |'''Parameter''' | ||
rotation | | {{Hl3}} |'''Description''' | ||
size | |- | ||
border | | '''name''' || defines a name for the teleport (3.0+ only - put the name after the word 'teleporter' in 2.0). This is used when [[Link|linking]] teleporters together. | ||
|- | |||
| '''position''' || defines the center of the teleporter in X and Y and the bottom of the teleporter in Z. | |||
|- | |||
| '''rotation''' || defines a rotation around the Z axis for the teleporter, in degrees. | |||
|- | |||
| '''size''' || defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z. | |||
|- | |||
| '''border''' || defines the yellow caution border around the teleporter entry point. | |||
|} | |||
Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. X shouldn't be larger than the border size either, or else the shimmering portal will extend outside the teleporter frame, and create an invisible wall in between. Teleports are 2-sided, not 4. | Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. X shouldn't be larger than the border size either, or else the shimmering portal will extend outside the teleporter frame, and create an invisible wall in between. Teleports are 2-sided, not 4. | ||
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Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle. | Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle. | ||
Teleporters may be textured with a | #Teleporters may be textured with a magic material name , LinkMaterial. | ||
#There is no need for "matref LinkMaterial" in the teleporter definition. | |||
dynamicColor | |||
name LinkDynCol | |||
red limits 0 0.25 | |||
red sinusoid 2 0 1 | |||
green limits 0 0.25 | |||
green sinusoid 2 0.666667 1 | |||
blue limits 0 0.25 | |||
blue sinusoid 2 1.33333 1 | |||
alpha limits 0.75 0.75 | |||
end | |||
textureMatrix | textureMatrix | ||
name | name LinkTrix | ||
shift 0 -0.05 | shift 0 -0.05 | ||
center 0 0 | center 0 0 | ||
| Line 50: | Line 57: | ||
material | material | ||
name LinkMaterial | name LinkMaterial | ||
addtexture | nolighting | ||
addtexture telelink.png | |||
texmat LinkTrix | |||
dyncol LinkDynCol | |||
end | end | ||
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==Editor Support== | ==Editor Support== | ||
Supported by all known editors. | Supported by all known editors. | ||
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Objects]] | [[category:Map Objects]] | ||
Latest revision as of 03:47, 3 December 2016
A Teleporter is a BZW map structure that defines a object which transports the user to another teleporter in a different part of the world/map. To be used effectively, one or more teleporters must be combined with links.
Code

The code for a teleporter object is as follows
teleporter example_teleporter_name position 0.0 0.0 0.0 size 0.125 5 20 rotation 0.0 border 1.12 end |
Valid parameters for a teleporter are
| Parameter | Description |
| name | defines a name for the teleport (3.0+ only - put the name after the word 'teleporter' in 2.0). This is used when linking teleporters together. |
| position | defines the center of the teleporter in X and Y and the bottom of the teleporter in Z. |
| rotation | defines a rotation around the Z axis for the teleporter, in degrees. |
| size | defines the distance from the center to the side of the teleporter in X and Y, and the total height of the teleporter in Z. |
| border | defines the yellow caution border around the teleporter entry point. |
Note: Teleporters are entered through X. As such, it is recommended to keep X fairly small (.125 works well). However, if X is zero, it will cause BZFlag bugs. If you need to enter a teleport from Y, rotating it 90 degrees is the suggested solution. X shouldn't be larger than the border size either, or else the shimmering portal will extend outside the teleporter frame, and create an invisible wall in between. Teleports are 2-sided, not 4.
Appearance
Teleporters appear with a yellow/black caution texture on the outer border of the object and with a pulsing texture in the middle.
#Teleporters may be textured with a magic material name , LinkMaterial.
#There is no need for "matref LinkMaterial" in the teleporter definition.
dynamicColor
name LinkDynCol
red limits 0 0.25
red sinusoid 2 0 1
green limits 0 0.25
green sinusoid 2 0.666667 1
blue limits 0 0.25
blue sinusoid 2 1.33333 1
alpha limits 0.75 0.75
end
textureMatrix
name LinkTrix
shift 0 -0.05
center 0 0
end
material
name LinkMaterial
nolighting
addtexture telelink.png
texmat LinkTrix
dyncol LinkDynCol
end
History
The teleporters first appeared in BZFlag 1.0.0. In BZFlag 2.0.0, they were redesigned, introducing the name field, making link creation easier for designers.
Editor Support
Supported by all known editors.