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Bz eGetAutoTeamEvent: Difference between revisions
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New page: {{BZFS_API_Doc}} {{BZFS_API_Events}} ==Overview== The '''bz_eGetAutoTeamEvent''' is an API event that is called when the server needs to know which team to add a new player to. ==Data== ... |
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==Overview== | ==Overview== | ||
The '''bz_eGetAutoTeamEvent''' is an API event that is called | The '''bz_eGetAutoTeamEvent''' is an API event that is called for each new player is added to a team. | ||
==Data== | ==Data== | ||
| Line 19: | Line 19: | ||
|playerID | |playerID | ||
|int | |int | ||
|ID of the | |ID of the player that is being added to the game. | ||
|- | |- | ||
|callsign | |callsign | ||
| | |[[bz_ApiString]] | ||
|Callsign of the | |Callsign of the player that is being added to the game. | ||
|- | |- | ||
|team | |team | ||
|bz_eTeamType | |[[bz_eTeamType]] | ||
|The team | |The team that the player will be added to. Initialized to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value. | ||
|- | |- | ||
|handled | |handled | ||
|bool | |bool | ||
| | |The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet. | ||
|- | |||
|eventTime | |||
|double | |||
|The server time at which the event occurred (in seconds). | |||
|} | |} | ||
==Uses== | ==Uses== | ||
This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice. | |||
Latest revision as of 07:47, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetAutoTeamEvent is an API event that is called for each new player is added to a team.
Data
bz_eGetAutoTeamEvent returns the bz_GetAutoTeamEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eGetAutoTeamEvent |
| playerID | int | ID of the player that is being added to the game. |
| callsign | bz_ApiString | Callsign of the player that is being added to the game. |
| team | bz_eTeamType | The team that the player will be added to. Initialized to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value. |
| handled | bool | The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet. |
| eventTime | double | The server time at which the event occurred (in seconds). |
Uses
This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice.