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Bz sendTextMessagef: Difference between revisions
		
		
		
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==Variations==  | ==Variations==  | ||
bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)  | * bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)  | ||
* bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)  | |||
bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)  | |||
==Parameters==  | ==Parameters==  | ||
; from : The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.  | |||
; to : Specifies the receiver[s] of the message.  This must be either a valid player ID, if the message is to be sent to a single player; a [[bz_eTeamType]] enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.  | |||
; fmt : A printf-style format string.  | |||
; ... : The parameters for the format string.  | |||
==Description==  | ==Description==  | ||
Latest revision as of 04:59, 27 May 2008
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Variations
- bool bz_sendTextMessagef(int from, bz_eTeamType to, const char *fmt, ...)
 - bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)
 
Parameters
- from
 - The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
 - to
 - Specifies the receiver[s] of the message. This must be either a valid player ID, if the message is to be sent to a single player; a bz_eTeamType enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
 - fmt
 - A printf-style format string.
 - ...
 - The parameters for the format string.
 
Description
This API function sends a message to a single player, all players, or all players on a team using printf-style formatting.