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Bz sendTextMessagef: Difference between revisions

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==Variations==
==Variations==
bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)
* bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)
 
* bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)
bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)


==Parameters==
==Parameters==
* '''''from''''': The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
; from : The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
 
; to : Specifies the receiver[s] of the message.  This must be either a valid player ID, if the message is to be sent to a single player; a [[bz_eTeamType]] enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
* '''''to''''': Specifies the receiver[s] of the message.  This must be either a valid player ID, if the message is to be sent to a single player; a [[bz_eTeamType]] enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
; fmt : A printf-style format string.
 
; ... : The parameters for the format string.
* '''''fmt''''': A printf-style format string.
 
* '''''...''''': The parameters for the format string.


==Description==
==Description==

Latest revision as of 04:59, 27 May 2008

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.



Variations

  • bool bz_sendTextMessagef(int from, bz_eTeamType to, const char *fmt, ...)
  • bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)

Parameters

from
The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
to
Specifies the receiver[s] of the message. This must be either a valid player ID, if the message is to be sent to a single player; a bz_eTeamType enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
fmt
A printf-style format string.
...
The parameters for the format string.

Description

This API function sends a message to a single player, all players, or all players on a team using printf-style formatting.

See Also

bz_sendTextMessage