This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Physics: Difference between revisions
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m Category:Map_making to Category:Map Making |
m format |
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physics | physics | ||
name example_phydrv | name example_phydrv | ||
linear 0.0 0.0 0.0 | linear 0.0 0.0 0.0 | ||
angular 0.0 0.0 0.0 | angular 0.0 0.0 0.0 | ||
slide 0.0 | slide 0.0 | ||
death Message goes here. | death Message goes here. | ||
end | end | ||
|} | |} | ||
The valid parameters for physics are: | The valid parameters for physics are: | ||
'''name''': Name of the physics driver | *'''name''': Name of the physics driver, for reference | ||
*'''linear''': Cause a tank to move linearly at the given velocity (x/y/z). | |||
'''linear''': Cause a tank to move linearly at the given velocity. | *'''angular''': Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates). | ||
*'''slide''': Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables) | |||
'''angular''': Cause a tank to rotate at the given velocity. | *'''death''': Causes the tank to die on contact. Player sees the given message | ||
'''slide''': Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.) | |||
'''death''': Causes the tank to die on contact. Player sees the given message | |||
Revision as of 01:06, 24 March 2007
Physics, or Physics Driver, can be applied to any 2.0 object, for example a mesh or meshbox. It will affect a tank touching it in some way.
Code
physics name example_phydrv linear 0.0 0.0 0.0 angular 0.0 0.0 0.0 slide 0.0 death Message goes here. end |
The valid parameters for physics are:
- name: Name of the physics driver, for reference
- linear: Cause a tank to move linearly at the given velocity (x/y/z).
- angular: Cause a tank to rotate at the given velocity,(Rotation velocity, x/y coordinates).
- slide: Cause the tank to accelerate slowly during the time given. (i.e. Makes a 'slippery' surface.)(Time until max velocity (> 0.0 enables)
- death: Causes the tank to die on contact. Player sees the given message
A physics driver can be called by adding 'phydrv <name>' to an object or mesh face.
Editor Support
There are currently no supported editors: physics drivers will need to be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.