This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Group: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
m format  | 
				m fix my formatting  | 
				||
| Line 21: | Line 21: | ||
The valid parameters for groups are:  | The valid parameters for groups are:  | ||
'''Shift''': Shift the group (repeatable)  | *'''Shift''': Shift the group (repeatable)  | ||
'''Scale''': Scale the group (repeatable)  | *'''Scale''': Scale the group (repeatable)  | ||
'''Shear''': Shear the group (repeatable)  | *'''Shear''': Shear the group (repeatable)  | ||
'''Spin''': Spin the group (repeatable)  | *'''Spin''': Spin the group (repeatable)  | ||
'''team''': Redefine all [[base]] colors within group.  | *'''team''': Redefine all [[base]] colors within group.  | ||
'''tint''': Hierarchically tints objects within group.  | *'''tint''': Hierarchically tints objects within group.  | ||
'''drivethrough''': Make all objects in group drivethrough.  | *'''drivethrough''': Make all objects in group drivethrough.  | ||
'''shootthrough''': Make all objects in the group shootthrough.  | *'''shootthrough''': Make all objects in the group shootthrough.  | ||
'''phydrv''': Apply [[physics]] to all objects/faces within group.  | *'''phydrv''': Apply [[physics]] to all objects/faces within group.  | ||
'''matref''': Apply [[material]] to all objects/faces within group.  | *'''matref''': Apply [[material]] to all objects/faces within group.  | ||
== Editor Support ==  | == Editor Support ==  | ||
Revision as of 01:00, 24 March 2007
A group will recall map objects within a define object. I must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end  | 
The valid parameters for groups are:
- Shift: Shift the group (repeatable)
 - Scale: Scale the group (repeatable)
 - Shear: Shear the group (repeatable)
 - Spin: Spin the group (repeatable)
 - team: Redefine all base colors within group.
 - tint: Hierarchically tints objects within group.
 - drivethrough: Make all objects in group drivethrough.
 - shootthrough: Make all objects in the group shootthrough.
 - phydrv: Apply physics to all objects/faces within group.
 - matref: Apply material to all objects/faces within group.
 
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.