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Bz eFlagDroppedEvent: Difference between revisions

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==Data==
==Data==
As of version 2.1 of BZFS the event callback will contain the bz_FlagDroppedEventData_V1 data class.
'''bz_eFlagDroppedEvent''' returns the '''bz_FlagDroppedEventData_V1''' data class.
This class contains the following data members


* eventType    ( always bz eFlagDroppedEvent )
  {| border="1" cellpadding="20" cellspacing="0"
* playerID    ( the player that dropped the flag )
  !name
* flagID      ( the flag ID that was dropped )
  !type
* pos[3]       ( the postion the flag was dropped at )
  !value desription
  |-
  |eventType     
  |[[Events(API)|bz_eEventType]]
  |bz_eFlagDroppedEvent
  |-
  |playerID     
  |int
  |The player that dropped the flag
  |-
  |flagID       
  |int
  |The flag ID that was dropped
  |-
  |pos
  |float[3]
  |the position the flag was dropped at
  |}


==Uses==
==Uses==

Revision as of 02:31, 14 August 2007

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eFlagDroppedEvent is an API event that is called each time a flag is drooped by a player.

Data

bz_eFlagDroppedEvent returns the bz_FlagDroppedEventData_V1 data class.

name type value desription
eventType bz_eEventType bz_eFlagDroppedEvent
playerID int The player that dropped the flag
flagID int The flag ID that was dropped
pos float[3] the position the flag was dropped at

Uses

This event is a notification only event, none of the data returned can be changed. If the plug-in wishes to change the spawning position of a flag it should use the bz_eFlagResetEvent