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TextureMatrix: Difference between revisions
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SpazzyMcGee (talk | contribs) Hmm... there appears to have been some confusion |
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A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones. | |||
==Code== | == Code == | ||
{| | {| | ||
| | | | ||
textureMatrix | |||
name example_texmat | |||
scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales | |||
spin 0.0 # rotation freq | |||
shift 0.0 0.0 # u/v freqs | |||
center 0.5 0.5 # dynamic u/v center (for spin and scale) | |||
fixedscale 0.0 0.0 # time invariant u/v scale | |||
fixedspin 0.0 # time invariant rotation | |||
fixedshift 0.0 0.0 # time invariant u/v shift | |||
end | |||
|} | |} | ||
valid parameters for | The valid parameters for textureMatrix are: | ||
<properties> | <properties> | ||
name= | name=Name of the texmat, for reference | ||
scale=u/v | scale=Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. | ||
spin= | spin=Cause a texture to spin around a center point, parameter is rotational frequency. | ||
shift=u/v | shift=Causes texture to move linearly, parameters are u/v frequencies. | ||
center= | center=Central point for spin and scale | ||
fixedscale=time | fixedscale=Fixed scale, texture doesn't move with time. | ||
fixedspin=time | fixedspin=Fixed spin, texture doesn't move with time. | ||
fixedshift=time | fixedshift=Fixed shift, texture doesn't move with time. | ||
</properties> | </properties> | ||
== | A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so: | ||
Texture | {| | ||
| | |||
material | |||
name example_material | |||
diffuse 1 1 1 1 | |||
texture caution | |||
texmat example_texmat | |||
end | |||
|} | |||
== Editor Support == | |||
There are currently no supported editors: Texture Matrices will need to be added by hand in a text editor. | |||
==History== | |||
The Physics object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag. | |||
[[Category:Map Making]] | [[Category:Map Making]] | ||
[[Category: | [[Category:Map Objects]] | ||
Revision as of 21:05, 24 November 2007
A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.
Code
|
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end |
The valid parameters for textureMatrix are: <properties> name=Name of the texmat, for reference scale=Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. spin=Cause a texture to spin around a center point, parameter is rotational frequency. shift=Causes texture to move linearly, parameters are u/v frequencies. center=Central point for spin and scale fixedscale=Fixed scale, texture doesn't move with time. fixedspin=Fixed spin, texture doesn't move with time. fixedshift=Fixed shift, texture doesn't move with time. </properties>
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:
material name example_material diffuse 1 1 1 1 texture caution texmat example_texmat end |
Editor Support
There are currently no supported editors: Texture Matrices will need to be added by hand in a text editor.
History
The Physics object was added with the v2.0.0 release of BZFlag.