This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Group: Difference between revisions
SpazzyMcGee (talk | contribs) m Added Categories  | 
				m Put code in a table for formating reasons  | 
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| Line 4: | Line 4: | ||
== Code ==  | == Code ==  | ||
{|  | |||
|  | |||
  group my_group  |   group my_group  | ||
    shift 0 0 0    |     shift 0 0 0    | ||
| Line 16: | Line 18: | ||
    matref my_material  |     matref my_material  | ||
  end  |   end  | ||
|}  | |||
The valid parameters for groups are:  | The valid parameters for groups are:  | ||
Revision as of 12:46, 11 March 2007
A group will recall map objects within a define obect. I must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end  | 
The valid parameters for groups are:
Shift: Shift the group (repeatable)
Scale: Scale the group (repeatable)
Shear: Shear the group (repeatable)
Spin: Spin the group (repeatable)
team: Redefine all base colors within group.
tint: Hierarchically tints objects within group.
drivethrough: Make all objects in group drivethrough.
shootthrough: Make all objects in the group shootthrough.
phydrv: Apply physics to all objects/faces within group.
matref: Apply material to all objects/faces within group.
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.