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| {{apicall
| | #REDIRECT [[Category:BZFS API Docs]] |
| | name = bz_getPublicPort
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| | returns = A number containing the port the server is communicating through.
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| | returntype = int
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| | description = Retrieves the port the server communicates with. Normally this is specified with the '''-p''' BZFS option, but defaults to 5154.
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| }}
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| | |
| ===Example===
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| A simple greeting that tells the player what server and port they are on. This may be useful to remove the hassle of modifying greetings for a server that hosts many ports.
| |
| case bz_ePlayerJoinEvent: {
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| if (bz_getPublic()) {
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| bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome!");
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| bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,
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| "You are playing on %s",bz_getPublicDescription().c_str());
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| bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,
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| " @ %s:%d",bz_getPublicAddr().c_str(),bz_getPublicPort());
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| }
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| }break;
| |